NX 2 Automotive Interior Trim Training

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NX 2 Automotive Interior Trim Training aims to impart training to the candidates willing to make their career using automotive intelligence. Through this NX 2 Automotive Interior Trim Training, the candidates would be able to get a better job opportunity in the CAD industry. The NX 2 Automotive Interior Trim Course gives an overview of the entire interior and then moves into focusing on the injected molded parts within the automobile along with the hands-on experience on gaining practical knowledge on the subject matter.

After completing NX 2 Automotive Interior Trim Certification Training, the candidates would be able to:

  • A complete acquaintance on plastic part design
  • Understand Mold Design for Automotive Parts
  • Learn to implement intelligence on Surface Creation Using Strings
  • Learn the use of Thin-Walled Bodies
  • Develop an understanding on Editing Unparametric Sheet Bodies
  • Understand what Plastic Part Assemblies are?
  • Get an idea about Automotive Interior Trim
Target Audience

Individuals that need to fill a knowledge gap between industry design knowledge and CAD application

Prerequisites

This training has been designed for design engineers, who hold an engineering degree or equivalent experience.

1. Automotive Interior Trim

  • Automotive Interior Trim Diploma Introduction
  • Automotive Interior Trim Overview
  • Styled Parts in Automotive Interior Trim
  • Assemblies and Parametric Linking

2. Injection Molding (AIT)

  • Injection Molding Introduction
  • Injection Molding
  • Mold Halves
  • Wall Thickness
  • Draft
  • Flow
  • Undercuts
  • Openings
  • Materials
  • Material Selection
  • Plastic Part Design CAD Process

3. Common Features (AIT)

  • Common Features Introduction
  • Ribs
  • Snaps
  • Living Hinges

4. Mold Design for Automotive Parts (AIT)

  • Mold Design for Automotive Parts Introduction
  • Mold Design for Automotive Parts Overview
  • Designing Parts for Strength
  • Designing Parts for Temperature
  • Plastic Parts and Chemicals

5. Secondary Operations (AIT)

  • Secondary Operations Introduction
  • Machining
  • Shielding
  • Coating
  • Decorating

6. Preparing the Model (AIT)

  • Preparing the Model Introduction
  • Tool Considerations
  • Scaling a Body
  • Translation File Types
  • Translating the Data
  • Translators
  • Translating Files
  • Importing IGES, STEP, DXF and DWG Files
  • Exporting IGES, STEP, DXF and DWG Files
  • Heal Geometry
  • Solid Creation

7. Draft (AIT)

  • Draft Introduction
  • Part Draft using Taper
  • Taper
  • Taper Creation – Faces
  • Taper Creation - From Edges
  • True Draft Taper
  • Taper Creation - Tangent to Faces
  • Taper Creation - Split Line
  • Taper Editing
  • Body Taper

8. Thin-Walled Bodies (AIT)

  • Thin-Walled Bodies Introduction
  • Thin-walled Bodies
  • Hollow
  • Hollow Creation – Face
  • Hollow Creation – Region
  • Hollow Creation – Body
  • Hollow Editing
  • Offset Face Creation
  • Offset Face Editing
  • Bosses and Cores

9. User Defined Features (AIT)

  • User -Defined Features Introduction
  • User Defined Features Overview
  • User Defined Features – Advantages
  • User Defined Feature - Configuring Libraries
  • User Defined Feature - Creating Features with the Wizard
  • Screw Boss UDF Creation
  • User Defined Features – Inserting
  • User Defined Features – Editing
  • User Defined Features – Redefining
  • Snap
  • Screw Boss UDF Attach

10. Parting Lines (AIT)

  • Parting Lines Introduction
  • Parting Lines
  • Offset
  • Offset Curve Editing
  • Project
  • Project Points and Curves Editing
  • Combined Projection
  • Combined Projection Editing
  • Intersect
  • Intersection Curve Editing
  • Section
  • Removing Associative Curve Parameters
  • Subdivide Face

11. Surface Creation Using Strings (AIT)

  • Surface Creation Using Strings Introduction
  • Free Form Features
  • Section String Selection
  • Bounded Planes Creation
  • Bounded Planes Editing
  • Alignment Methods
  • Simple Construction Method
  • Through Curve Bodies Creation
  • Through Curve Bodies Editing
  • Through Curve Mesh Bodies
  • Through Curve Mesh Bodies Creation
  • Through Curve Mesh Bodies Editing
  • Swept Bodies Creation Using One Guide String
  • Swept Bodies Creation Using Multiple Guide Strings
  • Swept Feature Editing
  • Automotive Keyfob Task

12. Free Form Best Practices (AIT)

  • Free Form Best Practices Introduction
  • Free Form Feature Considerations
  • Avoiding Problems in Free Form Features
  • How to Fix Imperfect Faces Bodies
  • Finding the Balance

13. Offset Surface Operations (AIT)

  • Offset Surface Operations Introduction
  • Offset Free Form Feature
  • Offset Surface Editing

14. Feature Operations (AIT)

  • Feature Operations Introduction
  • Feature Operations
  • Extract
  • Extracting Associative Curves
  • Extracting Faces
  • Extracting a Region
  • Extracting a Body
  • Extract Feature Editing
  • Trim Body
  • Trim Body Editing
  • Sewing Best Practices
  • Sew
  • Patch

15. Evaluating Plastic Parts (AIT)

  • Evaluating Plastic Parts Introduction
  • Evaluating Tools
  • Object Information
  • Point Information
  • Distance Between Objects
  • Angle Between Objects
  • Minimum Radius
  • Part Information
  • Face Analysis – Slope
  • Deviation Analysis
  • Examine Geometry
  • How to Fix Imperfect Faces Bodies
  • Hollow Problems

16. Face and Soft Blends (AIT)

  • Faces and Soft Blends Introduction
  • Blend Creation – Face
  • Blend Editing – Face
  • Face Blend Edit
  • Blend Creation – Soft
  • Blend Editing – Soft

17. Editing Unparametric Sheet Bodies (AIT)

  • Editing Unparametric Sheet Bodies Introduction
  • Isoparametric Trim Divide
  • Degree
  • Stiffness
  • Change Edge
  • Boundary
  • Reverse Normal
  • Base Plate

18. Plastic Part Assemblies (AIT)

Plastic Part Assemblies Introduction

  • Plastic Part Assemblies
  • Press Fits
  • Snaps
  • Snap Design
  • Fasteners
  • Bonding
  • Ultrasonic Welding
  • Other Welding Techniques
  • Staking

19. Appendix (AIT)

  • Appendix Introduction
  • Glossary
  • Common Materials
  • Design Rules
  • Resources

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