CORE JAVA TRAINING (Oracle Java SE 6 Training)

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Oracle Java SE 6 (Core Java) training is a foundational course that imparts the fundamental knowledge of developing code using Java programming language. Object-oriented programming concepts, basic structure to create syntax, control statements, and arrays are discussed. The aspirants take deep dive and learn about the class designing and advanced class features including static methods, final class, abstract classes and interface. Handling file input/output (I/O), creating graphical user interfaces (GUIs), developing multi-threaded applications and networked applications are also explained in the learning sessions.

At the completion of this core Java training, the participants will exhibit the following skills:

  • Develop codes in Java implementing object-oriented concepts
  • Utilize the advance class features including inheritance, polymorphism, overloading, overriding, interfacing, abstract classes and more to develop efficient and reusable codes.
  • Create programs using generic collections
  • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Build a GUI applications using Swing components and event handling
  • Create programs with multi-threads to control the flow of data
  • Create simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked clients and servers  to communicate through sockets
Target audience
  • Developer
  • Java Developer
  • Java EE Developer
Prerequisites

The candidates with basic understanding of object-oriented principles and experience of developing code in any of the programming language will help the learners to get best out of the training. The ability to create and edit text files using a text editor will be an added advantage.

Exams
Exam Name Exam Code
Java SE 6 Programmer Certified Professional 1Z0-851

1. Getting Started

  • Examine Java technology
  • Analyze a simple Java technology application
  • Execute a Java technology application

2. Object-Oriented Programming

  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss Java technology application code reuse
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology API online documentation

3. Identifiers, Keywords, and Types

  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Use the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new and describe default initialization
  • Describe the significance of a reference variable

4. Expressions and Flow Control

  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program

5. Arrays

  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

6. Class Design

  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

7. Advanced Class Features

  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

8. Exceptions and Assertions

  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

9. Collections and Generics Framework

  • Describe the general purpose implementations of the core interfaces in the Collections framework
  • Examine the Map interface
  • Examine the legacy collection classes
  • Create natural and custom ordering by implementing the Comparable and Comparator interfaces
  • Use generic collections and type parameters in generic classes
  • Refactor existing non-generic code
  • Write a program to iterate over a collection
  • Examine the enhanced for loop

10. I/O Fundamentals

  • Write a program that uses command-line arguments and system properties
  • Examine the Properties class
  • Construct node and processing streams, and use them appropriately
  • Serialize and deserialize objects
  • Distinguish readers and writers from streams, and select appropriately between them

11. Console I/ O and File I/O

  • Read data from the console
  • Write data to the console
  • Describe files and file I/O

12. Building Java GUIs Using the Swing API

  • Describe the JFC Swing technology
  • Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Examine components
  • Examine layout managers
  • Describe the Swing single-threaded model
  • Build a GUI using Swing components

13. Handling GUI-Generated Events

  • Define events and event handling
  • Examine the Java SE event model
  • Describe GUI behavior
  • Determine the user action that originated an event
  • Develop event listeners
  • Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class

14. GUI-Based Applications

  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

15. Threads

  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

16. Networking

  • Develop code to set up the network connection
  • Understand TCP/IP
  • Use ServerSocket and Socket classes to implement TCP/IP clients and servers

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