Oracle Java ME Training

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Oracle Java 2 Micro Edition (J2ME or JME) training equips the participants with the skills to develop applications that run on mobile devices. While going through this training, the developers experience the difference between the development of standard Java applications and micro Java applications. This training offers the potential to build sophisticated user interface, access mobile database, and also develop games.

At the end of this J2ME training course, the candidates will acquire following capabilities:

  • Understand Java ME platform
  • Create Java ME MIDlet and run it on the emulator
  • Develop mobile applications using  Connected Device Limited Configuration (CDLC), Lightweight User Interface Toolkit (LWUIT), and Mobile Interface Device Profile (MIDP).
  • Create robust user interfaces with the Lightweight User Interface Toolkit (LWUIT).
  • Use Location API to create location applications
  • Use Payment API to create payment applications
  • Use Game API, Sprites, and Layers to develop games with sound
  • Open and read I/O connections and use Record Management System(RMS) to read and write files on a mobile device
Target audience
  • Developer
  • Java Developer
Prerequisites

The professionals with background in Java development and Java SE7 programming are the ideal candidates for this training.

Exams
Exam Name Exam Code
Java (ME) Mobile Edition 1 Mobile Application Developer Certified Professional 1Z0-869

Course Overview and Introduction

  • Describing the course objectives
  • Discussing the schedule
  • Java ME platform overview

MIDlets

  • The MiDlet class
  • MIDLet lifecycle
  • JAD common descriptors
  • Over the air (OTA) installation
  • Using the obfuscator
  • Permissions

CDLC Basics

  • Collections: Vector, Hashtable, Stack
  • Working with Enumerations
  • InputStream and OutputStream
  • DataInputStream and DataOutputStream

Basic User Interfaces with Java ME

  • Forms
  • Item and its subclasses: StringItem, ImageItem, TextField, Spacer, CustomItem

Low Level UI

  • Canvas
  • Key events
  • Pointer events
  • Graphics
  • Drawing methods

Game API

  • Using GameCanvas to override behavior
  • Creating and managing Layers
  • Creating and animating Sprites
  • Creating TiledLayer

Multimedia API

  • Manager
  • Media MIME types
  • Player and its lifecycle
  • Control and its implementations (VideoControl, ToneControl, VolumeControl)

LWUIT: Overview and Forms

  • LWUIT Design goals
  • LWUIT's component-container model
  • LWUIT Forms
  • Commands

LWUIT: Basic Components

  • Labels, Buttons, CheckBoxes
  • RadioButtons, ComboBox
  • TextArea, TextField

LWUIT: Containers and Layouts

  • Containers
  • Layout Managers
  • FlowLayout, BoxLayout, GridLayout, BorderLayout, CoordinateLayout
  • Scrolling
  • Right-to-Left

LWUIT: Adding Style

  • The Style object
  • Colors
  • Background types
  • Padding, margins, borders
  • Font and Text decorations
  • Alignment

LWUIT: Resource Editor

  • Creating themes with the resource editor
  • Adding images to a resource file
  • Creating and adding fonts with the resource editor
  • Creating localization in the resource editor and accessing them from a LWUIT app
  • Adding data files to a resource file and accessing them from a LWUIT app
  • UIIDs

LWUIT: List components

  • Basics of lists
  • ListRenderer
  • LIstModel
  • LIstEvents

Custom LWUIT components

  • Animations
  • Input behavior

HTML in LWUIT

  • The HTMLComponent
  • Viewing pages from URLs and files
  • HTML events with HTMLCallback
  • Building a basic browser
  • Parsing XML with the XML package

Location API

  • Location concepts
  • Location common sources
  • LocationProvider class
  • Location class
  • LandMarkStore class

Payments API

  • Payments concepts
  • Payment providers
  • Transactions and their lifecycle

Record Management Store

  • Creating RecordStores
  • Adding records to a RecordStores
  • Reading records
  • Using Data streams to serialize objects
  • Handling RMS exceptions and size limitations

The MIDP 2.0 Push Registry

  • Push notifications common use cases
  • Creating an alarm
  • Creating a connection based wakeup
  • Handling the MIDlet lifecycle

Advanced I/O

  • The Generic Connection Framework (GCF)
  • Connection class
  • HttpConnection class
  • ByteArrayInput and ByteArrayOutputStream classes
  • Reader and Writer classes

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