3ds MAX Training
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3ds MAX training provides exposure to a premier design visualization platform from Autodesk. The training prepares the attendees to start their career in graphics and architecture designing. Participants learn using tools for 2D and 3D modeling, and generating impressive rendered animations. Knowledge about transforming objects, surface modeling, rendering; and 3D procedural modeling is imparted to the trainees. On exploring the software features, the participants learn highly efficient ways to create complex objects for stunning visualization projects.
The outstanding productivity benefits of the 3ds MAX enables you to:
- Navigate through 3ds MAX interface
- Generate models
- Prepare animations on objects and characters
- Practice character poly modeling
- Work with lighting effects
- Practice rendering
- Manage controllers and constraints
- Use Photometric Lights and Daylight System in mental ray Renderings
- Graphics designers
- Game developers
- Architectures
- Visualization studios
Candidates with prior knowledge of AutoCAD 3D modeling can undergo this training.
- Lesson 1 - Introduction to Autodesk 3ds Max Design
- Lesson 2 - Autodesk 3ds Max Design Configuration
- Lesson 3 - Basic Modelling Techniques
- Lesson 4 - Modelling From 2D Objects
- Lesson 5 - Assembling Project Files
- Lesson 6 - Materials
- Lesson 7 - Mapping Coordinates and Scale
- Lesson 8 - Introduction to Lighting
- Lesson 9 - Advanced Lighting
- Lesson 10 - Lighting and Rendering using mental ray
- Lesson 11 - Cameras and Rendering
- Lesson 12 - Animation
Lesson 1 - Introduction to Autodesk 3ds Max Design
- Overview
- Visualization Workflow
- The Autodesk 3ds Max Design Interface
- Preferences
- Setting the Project Folder
- Configure Paths
- Display Drivers
- Viewport Display and Labels
Lesson 2 - Autodesk 3ds Max Design Configuration
- Viewport Configuration
- Viewport Navigation
- Object Selection Methods
- Units Setup
- Layer and Object Properties
Lesson 3 - Basic Modelling Techniques
- Model with Primitives
- Applying Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centres
- Cloning and Grouping
- Poly Modelling with Graphite Tools
- Statistics in Viewport
Lesson 4 - Modelling From 2D Objects
- 3D Modelling from 2D Objects
- Drawing 2D Lines
- The Lathe Modifier
- The Extrude Modifier
- Boolean Operations
- The Sweep Modifier
- Using Snaps for Precision
Lesson 5 - Assembling Project Files
- Data Linking and Importing
- DWG Link and Import Options
- Importing and Linking Models from Autodesk Revit
Lesson 6 - Materials
- Introduction to Materials
- Understanding Maps and Materials
- Managing Materials
- Standard Materials
- Material Shaders
- Assigning Maps to Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Materials
- The Material Explorer
Lesson 7 - Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
Lesson 8 - Introduction to Lighting
- Local vs. Global Illumination
- Fundamentals of Standard Lighting
- Types of Standard Lights
- Shadow Types
Lesson 9 - Advanced Lighting
- Photometric Light Objects
- Exposure Control
- Daytime Lighting
Lesson 10 - Lighting and Rendering using mental ray
- Fundamentals of mental ray
- mental ray Interior Rendering
- Controlling mental ray Quality
- mental ray Proxies
Lesson 11 - Cameras and Rendering
- Cameras
- Background Images
- The Print Size Wizard
- Iterative Rendering
- Single vs. Double-Sided Rendering
- Rendering Options
- Rendering Presets
Lesson 12 - Animation
- Animation Controls
- Walkthrough Animation
- Animation Output