Mobile Ui Design Essentials & Ui Design Pattern Training

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Whether it is a product-based business or service-based, mobile applications play a vital role in fortifying the brand. Apps increase accessibility, enhance visibility, expand online sales, and engage with the customers in a better way. The Mobile UI Design Essentials training prepares the participants in understanding the principles of designing, the components of making the UI, and the elements of interactivity on all mobile devices.

We provide practical, hands-on training module without charging much. Register your candidature and get certified to stand apart from your competitors. Here you will learn everything about managing data and the techniques of creating effective mobile apps. You will get the skills required to oversee a mobile application's experience and interface design, from the planning stages right up to the finished product.

Upon the completion of this course, the candidates will be able to:
  • Design input/output and patterns of interaction with mobile devices
  • Design user interface for applications across mobile platforms
  • Manage data and other fundamentals such as widgets and anti-patterns
  • Manage UI composition design to displaying views for the application
Target Audience:
  • Software professionals, developers, business analysts, architects, webmasters, UX professionals, business professionals, business analysts, marketing managers, and product managers. Students who want to learn to design effective user interfaces across all mobile platforms are also open for registration.
Prerequisites
  • You don’t need to fulfill any specific set of requirements to pursue Mobile Ui Design Essentials training.

UNIT 1: Composition

  • History of Composition
  • Principles of Composition
  • Concepts of Composition
  • Components and Context
  • Patterns for Composition

UNIT 2: Components

  • Display of Data
  • Classifying and Organizing Data
  • Information Architecture
  • User Interception
  • Principles of Design and Control - A Conceptual Model
  • Patterns for Components

UNIT 3: Widgets for Access

  • Classifying Data through Lateral Access and Mobile Space
  • Wayfinding
  • Norman's Interaction Model
  • Drilldown
  • Patterns for Access Widgets
  • Links, Buttons and Icons

UNIT 4: Widgets for Information

  • Handling Data Inconsistencies
  • Labels and Indicators for Mobile
  • Information Controls
  • Patterns for Information Widgets

UNIT 5: INPUT

  • Text and Character Input
  • Interactive Controls
  • Input and Selection
  • Patterns for Input
  • Patterns for Interaction

UNIT 6: Output

  • Audio
  • Vibration
  • Screens
  • Lights and Sensors
  • Displays and Technology
  • Patterns for Output

UNIT 7: Designing for Mobility

  • History of Mobile Phones
  • Location Technology
  • Operating System Considerations
  • Typography
  • User Considerations - Visual and Hearing

UNIT 8: Managing Data

  • Navigationr - Formsr - Tablesr - Listsr - Searchr - Sort and Filterr –

UNIT 9: User Interaction/h2>

  • Tools including Toolbar, Menus and Buttons
  • Charts
  • Invitation Patterns
  • Quality
  • Feedback

UNIT 10: Helpful and Not-So-Helpful

  • How To, Cheat Sheets and Tours
  • Anti-Pattern Introduction
  • Novel Notions, Metaphor Mismatch
  • Idiot Box, Oceans of Buttons
  • Chart Junk
  • Other Anti-Patterns

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