VRay Training

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VRay training imparts the skills required to work in a visualization industry. The expert trainers here follow step by step approach in the modeling, texturing, lighting and rendering processes required to create photorealistic architecture visualization. The major features of this 3D rendering software are explained through a perfect blend of concept, optimized quality, and troubleshoot any scene. Participants learn how to efficiently incorporate the task of rendering within the existing and new workflows.

By the completion of the training you will inculcate the following skills:

  • Installing and locating VRay tools and features
  • Understanding VRay concepts
  • Adding different lighting effects to create beautiful finished images
  • Applying Global Illumination (GI) to create realistic looking lighting for a scene
  • Using VRay materials to create translucency effect
  • Using progressive Image Sampler
  • Working with VRaySun and VRaySky
  • Creating Stereoscopic 3D rendering
  • Working with cameras and post-lighting a scene
  • Optimizing fur and blur effects
  • Demonstrating the VRay RT(real time) workflow
Target audience
  • Architects
  • Interior designers
  • Game developers
  • Graphics designers
Prerequisites

Fundamental level of knowledge and working experience on 3ds Max and Photoshop is required to undergo VRay training.

1. Getting Ready to Render with V-Ray

  • Installing V-Ray
  • Setting up V-Ray
  • Locating V-Ray's tools and features
  • V-Ray's image-saving options

2. Critical V-Ray Concepts

  • Image sampling explained
  • Understanding subdivs
  • Using the DMC Sampler
  • Overview of color mapping
  • Understanding the color-mapping modes

3. Key Lighting Tools

  • Introduction to lighting in V-Ray
  • Dealing with lighting problems
  • Adding a spherical fill light
  • Creating a mesh light
  • Creating a skylight effect
  • Working with the dome light

4. Global Illumination

  • Global illumination (GI) explained
  • Understanding primary and secondary bounces
  • How irradiance mapping works
  • Using irradiance mapping, part 1
  • Using irradiance mapping, part 2
  • How light cache works
  • Using light cache
  • Understanding brute force GI
  • Using brute force GI

5. The V-Ray Materials

  • Introduction to V-Ray-specific materials
  • Creating a diffuse color
  • Making reflective materials
  • Blurring reflections
  • Making clear and colored glass
  • Creating a translucency effect

6. Quality Control with Image Sampling

  • Introduction to image sampling
  • Using the Fixed-Rate sampler
  • How to use the Adaptive DMC sampler
  • Working with the Adaptive Subdivision sampler
  • Comparing image-sampling renders

7. The Physical Workflow

  • The physical workflow explained
  • Working with VRaySun and VRaySky
  • Controlling the VRayPhysicalCamera

8. V-Ray's Effects Tools

  • Depth of field: VRayPhysicalCamera
  • Depth of field: using a perspective viewport
  • Creating a motion blur effect
  • Generating caustic effects
  • Using VRayFur
  • Stereoscopic 3D rendering

9. Using Render Elements

  • Render elements workflow
  • Preparing to composite
  • Compositing V-Ray elements
  • Putting extra elements to work
  • Post-lighting a scene

10. V-Ray RT

  • Overview of V-Ray RT
  • Demonstrating the RT workflow
  • Conclusion

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