- Cinema 4D Basics
- Creating Objects in Cinema 4D
- Understanding the objects hierarchy
- Using Modifiers and Deformers to modify, distort and manipulate objects
- Making spline or outline objects to edit and create objects
- Creating more complex models using different constructor objects
- Using editable objects, points edges and polygons to create any shape or surface
- Creating and working with materials to change the colour, texture and properties of objects
- Creating environments for objects
- Adding lights and Cinema 4D cameras to give viewpoints
- Creating simple animations using animation and Keyframing
- Rendering and output to create still or animation sequences
Cinema 4D Basics
- Welcome to the Cinema 4D interface
- Using layouts and 'workspaces'
- Setting up a project
- Frame rate and unit sizes
- Understanding the various windows, toolbars and viewports
- Navigating around a 3d space and using hotkey navigation
- Managing project settings correctly
Creating Objects in Cinema 4D
- Understanding basic object types and parameters,
- Understanding the various types and forms, their settings and parameters
- Creating basic objects - primitives
- Manipulating objects, moving scaling and rotating
- Using the attributes manager
- Understanding object properties and object tags
Understanding the objects hierarchy
- How the object hierarchy or objects list works as an organizational tool
- Cinema 4D's parent and child structure - understanding parent and child relationships
- Using the list to hide and display objects
- Using Null objects to control the hierarchy
Using Modifiers and Deformers to modify, distort and manipulate objects
- Creating Deformers and using them correctly within the object list
- Types of Deformers - uses for animation and modelling
- Deformer limits - using falloff
Making spline or outline objects to edit and create objects
- Creating basic outlines with the Bezier pen
- Making shapes and paths
- Bezier types, interpolation and curve interpolation
- Smoothing Beziers
- Text splines
- Using Illustrator paths
Creating more complex models using different constructor objects
- Extrusion objects
- Lofting - making surfaces from profiles
- Lathing - spinning objects in a virtual lathe
- Arrays - multiple objects from a single source
- Booleans - combination objects
- The Combine object - turning separate elements into one
- Using subdivision surfaces for making smoother models
Using editable objects, points edges and polygons to create any shape or surface
- Points, edges and polygons - the different editing modes
- Understanding detail level - How many polygons?
- Using the Tool setting in the attributes manager
- Using the Selection tools
- Extruding and inner extruding
- Beveling polygons and edges
- Joining and breaking polygons
- Smoothing and Phong tags
- Face normals
- Alignment functions
- Avoiding common polygon problems
Creating and working with materials to change the colour, texture and properties of objects
- Making new materials and shaders
- Enabling material properties
- Colour, texture, reflectance and transparency
- Bump maps to enhance surfaces.
- Using bitmaps and procedural textures
- Creating a texture within Adobe Photoshop
- Applying materials - material tags
- UVW mapping - how to align textures with objects
Creating environments for objects
- An infinite ground plane - the floor object.
- Making skies, skylight objects and physical skies.
- Creating "props" to assist with reflections
- Hiding environments for reflections
Adding lights and Cinema 4D cameras to give viewpoints
- Understanding the range of light types and light techniques
- Working with different light ranges and falloff
- Shadow types and their parameters
- Adding visible and volumetric lights
- Adding Skylights
- Creating and using a camera
- Setting lens settings and parameters
- Camera switching and editing
Creating simple animations using animation and Keyframing
- Basic animation techniques
- Understanding the animation workspace
- Getting things to move with Keyframes
- Using the Timeline to animate an element or function
- Using keys and curves
- Previewing an animation
Rendering and output to create still or animation sequences
- The Cinema 4D renderers
- Rendering set up - size and frame rate
- File types - Exporting frames and animations
- Adding Global Illumination for more realistic rendering
- Adding more effects to the renderer
- The Cinema 4D picture viewer
- Rendering for print and video