Cinema 4D Training

  • Overview
  • Course Content
  • Drop us a Query

Cinema 4D is the innovative technology intended for 3D artists who want to achieve outstanding results quickly without any problem. Students and fresher can avail the benefits of all the tools and features of cinema 4D to get quick and stunning results. The reliability of cinema 4D makes it an ideal application for 3D production. If you want to design latest 3D graphics and need an assistance to create attractive graphics quickly and easily, then Cinema 4D is the best choice for you.

Cinema 4D training program at Multisoft systems is intended to help you expand your 3D horizons and implement new features of cinema 4D. The training program is crafted to improves your skills and also yours earning potential as a 4D specialist. Students will be taught step by step by certified trainers, who help students to learn Cinema 4D tools and techniques, features, workflows and configuration.

With this training program, learning cinema 4D will be certainly valuable too to enhance your skills and demonstrate your working knowledge of production broadcasting and animation. This program at Multisoft systems uses an easy to follow training format that is both informative and engaging. The trainer uses hands on practical approach that bring an optimum level of visual clarity to even the most difficult application and provide better learning a high retention, with the help of certified trainer.

Who is the Target Audience?

This course is designed for anyone who is new to Cinema 4D and wants to learn to create 3D stills and animations. No previous experience of Cinema 4D or any modeling program is required.

Cinema 4D Basics

  • Welcome to the Cinema 4D interface
  • Using layouts and 'workspaces'
  • Setting up a project
  • Frame rate and unit sizes
  • Understanding the various windows, toolbars and viewports
  • Navigating around a 3d space and using hotkey navigation
  • Managing project settings correctly

Creating Objects in Cinema 4D

  • Understanding basic object types and parameters,
  • Understanding the various types and forms, their settings and parameters
  • Creating basic objects - primitives
  • Manipulating objects, moving scaling and rotating
  • Using the attributes manager
  • Understanding object properties and object tags

Understanding the objects hierarchy

  • How the object hierarchy or objects list works as an organizational tool
  • Cinema 4D's parent and child structure - understanding parent and child relationships
  • Using the list to hide and display objects
  • Using Null objects to control the hierarchy

Using Modifiers and Deformers to modify, distort and manipulate objects

  • Creating Deformers and using them correctly within the object list
  • Types of Deformers - uses for animation and modelling
  • Deformer limits - using falloff

Making spline or outline objects to edit and create objects

  • Creating basic outlines with the Bezier pen
  • Making shapes and paths
  • Bezier types, interpolation and curve interpolation
  • Smoothing Beziers
  • Text splines
  • Using Illustrator paths

Creating more complex models using different constructor objects

  • Extrusion objects
  • Lofting - making surfaces from profiles
  • Lathing - spinning objects in a virtual lathe
  • Arrays - multiple objects from a single source
  • Booleans - combination objects
  • The Combine object - turning separate elements into one
  • Using subdivision surfaces for making smoother models

Using editable objects, points edges and polygons to create any shape or surface

  • Points, edges and polygons - the different editing modes
  • Understanding detail level - How many polygons?
  • Using the Tool setting in the attributes manager
  • Using the Selection tools
  • Extruding and inner extruding
  • Beveling polygons and edges
  • Joining and breaking polygons
  • Smoothing and Phong tags
  • Face normals
  • Alignment functions
  • Avoiding common polygon problems

Creating and working with materials to change the colour, texture and properties of objects

  • Making new materials and shaders
  • Enabling material properties
  • Colour, texture, reflectance and transparency
  • Bump maps to enhance surfaces.
  • Using bitmaps and procedural textures
  • Creating a texture within Adobe Photoshop
  • Applying materials - material tags
  • UVW mapping - how to align textures with objects

Creating environments for objects

  • An infinite ground plane - the floor object.
  • Making skies, skylight objects and physical skies.
  • Creating "props" to assist with reflections
  • Hiding environments for reflections

Adding lights and Cinema 4D cameras to give viewpoints

  • Understanding the range of light types and light techniques
  • Working with different light ranges and falloff
  • Shadow types and their parameters
  • Adding visible and volumetric lights
  • Adding Skylights
  • Creating and using a camera
  • Setting lens settings and parameters
  • Camera switching and editing

Creating simple animations using animation and Keyframing

  • Basic animation techniques
  • Understanding the animation workspace
  • Getting things to move with Keyframes
  • Using the Timeline to animate an element or function
  • Using keys and curves
  • Previewing an animation

Rendering and output to create still or animation sequences

  • The Cinema 4D renderers
  • Rendering set up - size and frame rate
  • File types - Exporting frames and animations
  • Adding Global Illumination for more realistic rendering
  • Adding more effects to the renderer
  • The Cinema 4D picture viewer
  • Rendering for print and video

A Few Things You'll Love!

What our Students Speak

+